June 24, 2011 Friday- It is Never as Simple as Two Mice Entering a Bar….

The thing that makes Mouse Guard RPG interesting to play (along with other games created by Luke Crane, such as Burning Wheel or Burning Empires) is that each choice a player makes for their character usually has multiple affects.  It is never as simple as entering a bar or picking a lock; there is an additional goal, motivation, or influence added to such an action.  The game creates sublime dilemmas for the players that are attuned to the games reward system which is disguised by a narrative story.  Perhaps it is better said, “Success is easy, but the cost is variable; which creates the story.”  Success is devalued, which is unusual for most role-playing games, but rather, more interest is placed in the cost or secondary gains from the initial success.  

True, entering a bar and looking for action, is more complex than other systems.  However, players get more out of their rolls beyond a little bit of color. 

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